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ABOUT US

Why We Exist

In the 1960s, NASA researcher George Land tested creative capacity across age groups.

At age five, 98% of children scored at the genius level in imaginative problem-solving.

By adulthood: 2%.

Creative thinking isn't lost. It's trained.

YG exists to reverse that.

What We Do

Most programs teach students what to make. YG teaches students how to think through applied arts and design.

Technical skill matters, but technique built on borrowed ideas produces forgettable work.

What we cultivate is rarer: students with a clear point of view, the discipline to pursue it, and the ability to create work that couldn't come from anyone else.

Student artwork: ornate wearable headdress of woven textiles, beads and found objects, shown from front and back
Teen students cutting paper and lettering posters at a paint-covered workshop table

Our Focus

One objective: unlock each students creative potential so they can pursue meaningful, ambitious work in the age of AI. That means helping students recognize what theyre genuinely good at and create work that signals originality.

We dont prescribe a path. We provide the structure for students to build their own.

Our Principles

The Three Qualities We Cultivate

Curiosity principle card: students are trained to observe deeply and question assumptions
Agency principle card: students take ownership of their ideas, decisions, and direction
Rigour principle card: ideas are refined through iteration, critique, and disciplined practice

Technology and AI are integrated as tools.

Human judgment remains central.

Pink duotone photo of a student studying intently at a desktop computer

Ready to do serious work?

Spots are limited. Students are selected, not just accepted. If you're ready to build something that couldn't have come from anyone else, this is where you start.

APPLY NOW